The Problem With Lunafreya

As A Character

I honestly wanted to like Lunafreya. I’m a fan of princess characters with mysterious powers who can communicate between Heaven and Earth. Lunafreya as the Oracle in Final Fantasy 15 was something to look forward to. I wanted to see her powers in action and just what she could be capable of.
And in the moment I got to see her doing something fucking spectacular…she gets Aerithed. Unceremoniously stabbed through the stomach like her predecessor and dying without serving any real purpose besides giving Noctis–her supposed beloved–the extra power he needs to fight the Leviathan.

 

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Seriously, what the fuck? She didn’t even stab anyone with that trident!

The worst part was I didn’t get to see her personality. I saw her in flashbacks and heard her voice on the radio but I all I could gather from her was that she was…a good person. She seemed very selfless and kind and ridiculously pure. And because of all those things, she fell flat. She fell into a mixture of purity/prop tropes:

  • 100% Adoration Rating
  • Hair of Gold, Heart of Gold
  • Barrier Maiden
  • Too Good for this Sinful Earth

Granted, she’s a very important character. When I watched her tell off the Leviathan, I was proud of her. When she spoke up for mankind, I cheered. I actually really liked her portrayal and how she stood her ground and fought for what she believed in. And when she died I was actually more angry than sad. Was that it? Was that all she was good for?

 

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Okay she DID use it for something.

Granted, I’m not finished with the game, but since spoilers are everywhere and TVTropes exists I learned a lot about the game as a whole. I know there are lots of tie-in materials that expand upon her as a character that make her more complex. I do plan on reading and watching all the extra material; but even after all that I will probably still feel like she’s still a flat character and extremely shallow love-interest.

 

As A Love Interest

Let me get this out there: I’m a BIG fan of romance. I LOVE love stories. I love it when characters fall in love and get together. I am a sucker for that stuff. I get sick off of it. I like romance in video games…when it makes sense and it’s portrayed with realism.

 

Apparently in 15 Noctis and Luna are engaged to be married, but that’s okay because they were childhood sweethearts! Except we never really see that in-game. The two characters don’t interact with each other on-screen except for flashbacks which don’t actually drive home the point. They don’t communicate except through Umbra–Noctis’ pet dog–in a world where cellphone style devices are A CONFIRMED THING.

While Noctis is a fairly private person and doesn’t gush about her openly, I would at least hope to hear some inner monologue about her or see more tender moments between him and Luna. I want to believe he loves her. Their portrayal end game is something out of a fairytale.

 

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And they lived happily in the ever-after.

 

 

 

But Luna ends up as more of a satellite love interest. Her death is seen as a big deal and Noctis visibly suffers from depression because of it, withdrawing and shutting down. No real resolve is seen until the end where (depending on the ending and how optimistic you are) Noctis actually dies and is reunited with her in the afterlife. While I have no issue with this as an ending trope, it feels shoehorned in with no catharsis given.

 

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Does this remind you of anything?

 

The Alternatives

I can think of several ways that Lunafeya could’ve become the character that she deserved to be. I read no fanfiction to come about with these conclusions.

  • Fighting the Leviathan alongside Noctis. This is my personal favorite idea. The Leviathan Battle was the PERFECT opportunity to see Luna as a fighting character. Imagine her Oracle powers countering Leviathan strikes combined with Noct’s warping abilities. If I could animate this I would because it would have been EPIC. Luna was never a Lady of War, but it if she had hidden fighting skill, this could be shown off. If only she had ceremonial armor to wear instead of/along side of that dress of hers. And if she aboslutely had to die in the end, it would have been perfect for her to die after giving it her all in battle instead of getting knifed by Discount Sephiroth Ardyn.
  • More Flashbacks and Cutscenes with Noctis. In Final Fantasy: Advent Children we see Cloud plagued with memories of Aerith dying. A variation of that could have occurred throughout the game where Noctis sees things that remind him of her or writes in a diary. There are little things that can be done to build relationships between characters that we are supposed to believe have a connection without being on-screen together. He can look at cell phone pictures, send text messages, hold onto trinkets she gave him, have crushed flowers, humming her favorite music. Even flashbacks to memories of them holding hands, embracing, or admitting feelings can give the impression that they’re closer than the game actually showed.
  • Not Killing Her at All. Lunafreya didn’t need to die in this game. We didn’t need to see another Aerith death scene. We didn’t need to see a fanfic rewrite of Sephiroth stabbing her to spite the hero. She could have been more like Yuna from Final Fantasy X who ended up fighting and defeating Sin alongside her friends.
  • Not Making Her a Love Interest. In spite of her and Noct being connected and seeming like they can’t be seperated was making her a love interest really necessary? Arranged marriage aside, both parties agreeing to it out of sense of duty rather than actually being in love is a reasonable outcome. Noctis being relieved to be marrying someone he knows rather than a stranger is acceptable. Luna being willing to marry out of desire to fulfill her duty aside from romantic interest is an okay plot point. I personally ship them together, but they don’t have to be. She can still be meaningful without being a (convenient) love interest.
  • Making A Love Triangle. Could she be in love with someone else? Could Noctis be in love with someone else? I’d like to point out that Ignis loves Noct more than Luna does and it shows in the game. A love triangle seemd to exist in the actual game; and Luna getting killed off felt like a Die for Our Ship moment only to be overhauled by killing off Noctis and leaving Ignis by himself. I personally don’t like this idea as much, but it’s still better than what we ended up getting: a bunch of ambiguity and undertones that never get explained.
  • Making Her the Lead Instead of Noctis. Lunafreya is actually a very interesting character on her own. With games like Bayonetta existing in this world I’m surprised we didn’t have this game from a female perspective. I feel like this could be a coming of age story for her and it could be every bit as harrowing as the current game. If the roles were switched, Luna being the Crown Princess and Noctis being the Oracle, it would still make for an exciting game that MANY people would play.
  • Happy Ending. Any variation of Luna surviving to the end and her and Noctis getting married and Babies Ever After. All the guys get love interests: Prompto gets with Cindy (maybe), Gladio gets with Aranea, and Ignis and Noctis form a polyamorous bond with…Luna(?). Or Luna steps aside and lets Noct and Ignis be happy together.
  • Not Making Her Blonde. She looks like discount Naminé.

Conclusion

All in all I like Lunafreya. I just wanted better for her. I don’t like female characters getting stuffed in fridges. I hate manic pixie dream girl tropes. I hate female characters having to die to serve as a male character’s motivation. I don’t want women dying to serve as just a plot point and nothing more.

There’s always fanfiction though…

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